Re: [Basic] Disadvantage of the Week: No Depth Perception and One Eye
Greetings
I really like these "XX of the week" threads, initial posts as well as all the users sharing experience and opinions.
Just as the thread started I was writing a reply, but the computer apparently ate it.
It was odd that this was the Disadvantage of the week, because just the night before I had read up on it, so see how hampered a character would be.
I play in a Cliffhanger campaign, where another player just introduced a new character - a WWI veteran - but he chose One Hand because he found One Eye too crippling.
But unless I'm designing a sharp-shooter or race car driver It's really not that bad.
I'm unsure how to interpret the Appearance aspect of One Eye.
If you start with this trait, assume it's already figured into your appearance...So if Joe Average-Face, with nothing positive or negative chosen for Appearance, is designed with One Eye, he is still average. Hn could have one eye his whole life, or list if 5 minutes before the actual play began.
But if he loses an eye in his first fight in the game, he suffers an additional Disadvantage of negative Appearance?
Also, it sounds like some of the real people suffering from this cope quite well in many of the situations mentioned as penalized in game mechanical terms. Perhaps one should allow a one-eyed character to purchase some Techniques to buy off some of the penalties for some skills?
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Playing GURPS since '90, is now fluent in 4th ed as well.
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