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Old 03-15-2018, 12:43 PM   #104
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: 25% of Starting Points

Quote:
Originally Posted by hal View Post
Allies have always been a bit of a pain in GURPS 3e and now in GURPS 4e. If you treat the NPC's as characters - who progress as if they were player characters, bound by the rules of player characters - then their development should be independent of GURPS dependent values or ally values. If a player earns 3 character points, then his dependent or ally also automatically gain 3 character points? SOmething in me rebels at that, sorry.
Since character points are just an accounting device, not an in-world reality, and since Allies, Dependents, and Enemies don't spend all their time standing right next to the player-character doing whatever they want or don't want, but have lives of their own, I don't see the problem. In the setting, the NPC isn't getting character points because the PC got character points; the NPC is living his or her life and developing in his or her own way.

Come up with justifications if you like. During the Case of the Bejeweled Glove, Holmes's Ally Watson saves a rich socialite from a thug. Holmes earns five character points that session, so Watson does too. The GM gives Watson a three-point Reputation (Heroic savior of the helpless; all rich socialites in London) +2 and spends the other two points on his Boxing and Guns (Pistol) skills (which he used during the rescue).
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