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Old 11-26-2018, 08:42 AM   #14
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: What would Pyramid Volume 4 look like?

Quote:
Originally Posted by Refplace View Post

Had I been working on salary or otherwise obligated I could have come up with something. But it very likely would not have been as interesting as the times inspiration struck me.
This is left unsaid too often in discussions of "Why doesn't [GAMING COMPANY] do [PROJECT] in [SPECIFIED MANNER]?" People seem to understand economic reasons, if only grudgingly at times, but not artistic ones. I've said it before: People I know of the same age as me with the same education and the same number of years of seniority at their posts earn two to three times what I'm paid . . . and I know I'm paid fairly well for the games business. Most of the attraction is working on what I find interesting; the salary simply isn't high enough to work on things I don't find interesting. For freelancers, the pay is even lower and the major and often only motivation is to have fun exercising their creative muscles.
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