Quote:
Originally Posted by Ack
Surely having ST 200 that allows someone to prevent someone from flying (ie, TK, chi, or whatever) would have an attendant enhancement or limitation involved.
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It might, or it might be "just my power," at +0%.
Quote:
Originally Posted by Ack
Because nullifying a particular power by touch, with no resistance roll allowed, is otherwise a very powerful ability.
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By default, it's called "being as heavy as my ST suggests," which isn't in any way a special ability. It has nothing to do with nullifying a power, any more than a 1,000,000-lb. concrete slab nullifies a power.
Quote:
Originally Posted by Ack
wait ... are you saying that a 1-ton character can be lifted, flipped and body-slammed by a flier with sufficient ST to do so, even if they are grappling someone?
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I'm saying that's true if the GM has specifically decided that the strong person's powers don't provide effective mass. By default they do, but if they don't, there's a tradeoff: more vulnerability to being lifted up, but less vulnerability to collisions and gravity, and a rather amazing jumping ability.
The flying character here isn't being ****** out of anything; rather, someone is trying to cheese the rules to let ST 60 pick up 1,000,000 lbs. If his victim weighs 1/500 what he should, then it's no longer cheesy . . . but then his victim should
also get his points' worth out all that ST. Normally, that ST provides mass and near-invulnerability to being picked up, but if it doesn't, then it instead provides super-leaping, innate resistance to gravity, and reduced injury in slams. It's either/or; if high ST provides neither mass nor these other effects, then it needs a deep discount for being near-worthless, and it's the ST 200 guy who's being ****** if he doesn't get that.