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Originally Posted by escargo
Straight down (depth to be determined). Damage strictly from the fall.
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Yup, straight falling damage.
Don't forget to determine if it's hard or soft ground.
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Straight down onto a spike. Possible damage from hitting the spike (a lucky fall could miss the spike).
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Falling damage turns impaling.
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Straight down onto a grid of small spikes. Likely damage from hitting multiple spikes.
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See above, but if there were multiple dice, I'd split amongst different random hit locations.
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Straight down onto an angled blade. Damage would be like being slashed by a sword.
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Falling damage, but half is crushing, half cutting.
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Straight down into a greased cone cavity. The player character gets wedged into the constricted space and can't climb out unassisted because of the greased sides.
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I'd halve the falling damage. And give the PC a DX or Skill roll to wedge something sideways as they fall, like a staff, shield, or weapon to avoid the wedgie at the bottom.
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These are just some examples. Is there a list of such simple traps somewhere?
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DFRPG Traps.
And small bunch on this wiki:
http://gurpswiki.wikidot.com/traps