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Old 05-03-2015, 09:29 AM   #540
Icelander
 
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

Quote:
Originally Posted by ericthered View Post
That is an awesome idea! Ok, less the asbesto suits and more giving allies protection against a type of damage and then spamming that damage type in area spells.
Pretty much every seasoned adventurer party in settings where GUPRS Magic- / D&D-style immunity to a damage type buffing spells are available has in my experience made a point of everyone being immune to fire at all times combat seems remotely possible. Fire is the most common threat apart from purely mundane weapons, as it can be created in fairly great volume and intensity by non-mages using alchemical means in almost all fantasy settings.

Being immune to it allows fireballing into melee with impunity, which is a shockingly effective way to inflict lots of damage per second against anyone who is either unable or unwilling to invest in magic that gives you infinite DR against this common threat on fantasy battlefields. And fire spells are generally the most efficient way to cover a large area of a battlefield with a damaging area attack, which further incentives becoming immune at the first opportunity.

Immune to fire items are thus generally the first magical items PC adventurers commission when they become succesful enough to have magical items acquired in trade for less desirable items, directly bought or made.

It would seem illogical if NPCs with access to similar resources didn't prepare for the inevitable rain of fireballs by fire-immune adventurers. So the way to tell a succesful adventurer, as opposed to a mere beginning mercenary and/or grave-robber (or a mediocre one who still struggles to pay tavern bills), is that he's immune to fire. As adventurers progress, they become immune to more things.

PCs eventually learn that a few attack spells that they are immune to dropped at ground zero will wipe out any opposition other than fellow adventurers and the occasional smart monster with the flexible magical capabilities to use relatively cheap magical methods to buff oneself with hundreds of points of limited DR. Such foes are really the only opposition succesful adventurers need worry about.

In a sense, I guess, D&D-style elemental immunity magic combined with liberal use of area spells using that element is modern warfare in any setting where it exists. Those who don't use it are pretty much obsolete on a famtasy battlefield.
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Last edited by Icelander; 05-03-2015 at 04:58 PM.
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