Quote:
Originally Posted by maximara
One thing to look at is what D&D HP represents in terms of GURPS and for that the older versions are slightly more help then the newer ones. "Thus, the majority of hit paints are symbolic of combat skill, luck (bestowed by supernatural powers), and magical forces" (PHB1 pg 34) (...)
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This is magnificent.
Quote:
Originally Posted by AlexanderHowl
Ablative DR has many advantages over HP. Not only does it absorb damage, which protects against injury, side effects, and symptoms, it also protects against Afflictions and any attack with Blood Agent or Contact Agent. It also protects against crippling and shock (...)
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This one is very nice indeed!
Quote:
Originally Posted by Bruno
(...) Vitality Reserve definitely seems the Least Wrong idea (and I find it handy myself for "temporary HP" equivalent concepts). (...)
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Is this for GURPS? Never heard about it.