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Old 08-18-2019, 02:05 PM   #14
evileeyore
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Default Re: Translating the concept of HP from D&D (and the like) to GURPS

Quote:
Originally Posted by Thamior View Post
I suppose that many of you have concerned yourself with something similar and have your own solution to the problem.
HP is easy. You just set your "rules switches" to ignore several effects having to do with Death Checks and Unconsciousness*. And then give out more HP.

The more difficult aspect of D&D, which is directly connected to how much HP a Character has, is Levels. Solve how you want to do Levels†, and HP can easily be made to fall in line.




* Also, which edition of D&D do you wish to emulate? "Old School" dead at 0, Unconsciousness is a GM fiat? 3e's Unconscious at 0, dead at -Arbitrary Number? Something between D&D and GURPS (Unhindered at 1+, Possibly Unconscious at 0, Dead at some number ≤ -10)?

† And levels is one of those insanely difficult, "everyone has their own interpretation of how to do it" problems in 'converting' between GURPS and D&D.
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