Quote:
Originally Posted by Thamior
I suppose that many of you have concerned yourself with something similar and have your own solution to the problem.
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HP is easy. You just set your "rules switches" to ignore several effects having to do with Death Checks and Unconsciousness*. And then give out more HP.
The more difficult aspect of D&D, which is directly connected to how much HP a Character has, is Levels. Solve how you want to do Levels†, and HP can easily be made to fall in line.
* Also, which edition of D&D do you wish to emulate? "Old School" dead at 0, Unconsciousness is a GM fiat? 3e's Unconscious at 0, dead at -Arbitrary Number? Something between D&D and GURPS (Unhindered at 1+, Possibly Unconscious at 0, Dead at some number ≤ -10)?
† And levels is one of those insanely difficult, "everyone has their own interpretation of how to do it" problems in 'converting' between GURPS and D&D.