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Old 04-04-2019, 10:57 AM   #13
Skarg
 
Join Date: May 2015
Default Re: Wat! no XP for hurting people and breaking things??

While I have fond memories of the original kill for experience system, and I much prefer it to awards per "session" or other meta things that don't represent the characters' actual experiences in play, we also became more and more aware of how broken the old ITL system was - it vastly favors slaughtering inferiors over fighting foes who are actually dangerous to you.

So we made a fix, which I've posted here before.

But really, I agree with ColBosch in favoring experience for being in combat rather than kills per se. i.e. I think ideally it would be based on what you actually experience and what you could learn from that - the basic Melee system is closest, but I think wants more refinement from GM discretion. (And of course I agree with oldwolf and Phil's 1001 votes that GMs can/should do whatever they want.)
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