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Old 06-14-2018, 10:13 AM   #66
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Talent (or advantage) needed for spell casting.

Quote:
Originally Posted by Chris Rice View Post
I also did away with the Wizard/Hero "class distinction and had Wizard simply as another Talent. You paid 5 INT for the Talent. This gave you a book of basic spells; Staff, Detect Magic and 3 others of your choice. You could learn further spells at 1 point per spell. Those without the Talent paid 2 for each spell. This made more sense to me as I saw TFT as essentially a "classless" system with the Wizard/Hero distinction being an artificial and unnecessary mechanism.
As I noted to Rick, if you're going to change the default TFT system, special rules and altered rules will likely be necessary. My point is that I don't see any advantage to these kinds of rules if you're merely replicating the default TFT system. "Wizards pay double for talents except Alchemy; heroes pay 3 points for spells and cast a -4 DX." is a pretty simple rule and hard to improve on.
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