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Old 05-24-2017, 02:46 PM   #59
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Playing GURPS with Fantasy Grounds

What you can do, is organize "Notes" such that some are public notes that anyone can view from their screens, and private notes that only the GM can view. You can set up tables on the Notes Section such that you can have your own GM notes for range/speed modifiers, etc.

You can also create random tables for 3d6 (or any other dice combination for that matter) that allows you to have references for fright checks, or Social Engineering etc.

In short - FG2 allows for some wicked levels of organization if the GM is so inclined. I've been organizing Night City for use with a GURPS CYBERPUNK campaign with just those ideas in mind.

Hell, if you wanted to, you could create a "Store" that has individual items listed, along with weights and coin costs etc - and use those "items" as party treasure. The player then buys the item, and adds it to their character sheet via the party treasure split.

Email me privately if you want more ideas on what you can do to organize things. In addition, if you go into CAMPAIGNS folder for your ongoing campaign, you can view not only the log of the game run itself, but you can also view what your XML files look like as you add more things to your notes, story, etc. The NPC section is a GODSEND for organizing NPC's...

Hal
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