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Old 10-04-2019, 12:07 PM   #5
Coinage
 
Join Date: Jan 2018
Default Re: Percentage based damage on Instant Death Distintegration Attacks

Basically, here is my idea.

First, here is my understanding of how a combat round works in GURPS:

1. You roll against your weapon Skill to try to do me harm.
2. I roll against my active Defense to make you miss Me.
3. If I fail, you roll to damage me.

Let us say that Entity X has an "Instant Death Disintegration Attack", a.k.a. IDDA, based on Disintegration attacks (P118) and Instant-Death Attacks (P118). The attack does ∞ (infinite) damage. However, it is a Sense-Based attack. This means that X needs to successfully perceive its target to launch the attack. X wants to against an entity Y.

Step 1. X rolls against Sense skill (or a Comprehension Skill) (B358) to use IDDA on Y.
Step 2. Y rolls Defense (possibly some sort of camouflage, Glamour, Stealth, or something to avoid being seen) to make X miss.
Step 3. Y fails, so X does ∞ damage.

Here is what I want to add to this process for this specific attack.

Step 4. Y gets a last ditch to roll a d100, to determine how much of Y's hitpoints are removed. So, if Y rolls a "36", then 36% of Y's existing hitpoints are removed. Y gets to modify this roll with various advantages like "Luck", "Extra Luck", and so forth.

I wanted to add this extra step to avoid an Insta-kill, and to give players a chance to survive.

What do you think?

Last edited by Coinage; 10-04-2019 at 12:18 PM.
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