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Old 02-17-2016, 10:17 AM   #4
dfinlay
 
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Join Date: Dec 2008
Default Re: Affliction: Luck and similar limited use abilities

Quote:
Originally Posted by naloth View Post
There are a few limiting factors.

First off, giving an advantage to someone that already has it doesn't really do anything. So if you afflict Luck to someone that already had it or was previous afflicted (even running out the timer from a prior use), it wouldn't help them again.
This is true by RAW, but kind of irrelevant. You can cancel a Sorcery spell in several ways, including the Cancel Spell ability or a NMZ and then the target would no longer have the ability. Plus, if the ability has expiration, that could be shorter than the luck recharge cycle.

Quote:
Originally Posted by naloth View Post
Second, when you're giving an advantage typically the usage of a transient ability is under the control of the giver. Luck used in that manner would require the giver to pay attention and then wisely use it.
This is a fair point. Maybe a Cosmic +50% or something should be added to fix this.

Quote:
Originally Posted by naloth View Post
Third, it's not an automatic success. It's possible to fail or have the duration run out.
Of course. That's how afflictions work.

Quote:
Originally Posted by naloth View Post
It's just better to pay full price for some advantages.
Except this is paying full price (actually more than). This is not intended as a cheap way to get Luck (also note that I am the GM). The ability I am trying to model is an ability to grant people blessings. Additionally, a beneficial affliction actually costs more than the underlying advantage (as it should).

Quote:
Originally Posted by naloth View Post
Forth, being the party enhancer kinda sucks even if everyone else likes it.
Eh, I don't know about that. First off, this definitely won't be the only thing the character can do. Second, lots of people actually like playing Buff specialists.

Quote:
Originally Posted by weby View Post
First change: The luck timer is universal for the character and additional levels of luck only modify the time until luck is again available.
...
This seems like a reasonable approach. If no better suggestions or rulings come up, I might go with it.
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