Re: 6e Car Wars, what do you want to see
Eliminate phases altogether and have 1/5 second turns. You can only use a firing action once every five turns (yes, a tiny bit more record keeping but it eliminates the artificiality of the end-of-turn reset).
You'd have to recover a bit of your handling class every turn though which would be a big change.
A smallish fix would be to adjust the numbers on the Crash Table so that "Take the modified Difficulty rating of the hazard or maneuver, subtract 3 and add the result (negative or positive) to the Crash Table roll" is eliminated - all you have to do is modify your roll by the D of the hazard/maneuver.
Scale independent. Map independent (turning key).
Definitely role playing elements (which I NEVER have/will use). I want it in there because so many others want it and I want their money in the pot for some cool stretch goals !!!!!!!
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