Quote:
Originally Posted by Bicorn
Cornered Rat (Mental)
When you fail a Fright Check in a combat situation, you can choose to go berserk (as per the disadvantage) instead of the normal short-term effects of the fright check. Long-term effects (e.g. new disadvantages) affect you normally.
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This is close to Controllable Disadvantage (Berserk), which is specifically banned (
Power-Ups 2, p. 12).