Quote:
Originally Posted by Chris Goodwin
In general, what can 1 ST worth of magic achieve? (How much damage, how much armor protection, how much summoned creature time, etc.)
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Tying a knot, lighting a candle, making someone yawn, dimming a light, nudging a box -- this is already answered (though frankly, I think even paying 1ST point is a bit high...) Damage is limited to 0 or 1 point. Again, already answered.
Quote:
Originally Posted by Chris Goodwin
How do you limit how much ST a wizard can put into one spell?
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You tell him that a minor effect only costs 1 ST point, and that he can't put more than 1 ST point into it.
Quote:
Originally Posted by Chris Goodwin
How do you determine what kinds of spells a wizard can cast? (Verb-noun is very common.)
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You negotiate -- the player proposes a minor effect that he wants to try, and the GM either approves, disapproves, or suggests something slightly different.
Quote:
Originally Posted by Chris Goodwin
How do you determine whether the wizard successfully casts the spell?
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The same way you do any other spell.