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Old 03-16-2018, 12:47 PM   #11
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: Interesting Magical Variation

Quote:
Originally Posted by Chris Goodwin View Post
In general, what can 1 ST worth of magic achieve? (How much damage, how much armor protection, how much summoned creature time, etc.)
Tying a knot, lighting a candle, making someone yawn, dimming a light, nudging a box -- this is already answered (though frankly, I think even paying 1ST point is a bit high...) Damage is limited to 0 or 1 point. Again, already answered.

Quote:
Originally Posted by Chris Goodwin View Post
How do you limit how much ST a wizard can put into one spell?
You tell him that a minor effect only costs 1 ST point, and that he can't put more than 1 ST point into it.

Quote:
Originally Posted by Chris Goodwin View Post
How do you determine what kinds of spells a wizard can cast? (Verb-noun is very common.)
You negotiate -- the player proposes a minor effect that he wants to try, and the GM either approves, disapproves, or suggests something slightly different.

Quote:
Originally Posted by Chris Goodwin View Post
How do you determine whether the wizard successfully casts the spell?
The same way you do any other spell.
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