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Originally Posted by jfleisher
Well, the hexagonal grid is optional, in my opinion. It would be nice if it could be turned on and off.
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It already can. The number of hexes can also be altered to make a bigger or smaller playing field.
Quote:
Originally Posted by jfleisher
Terrain is pretty flat and does not have a lot of impact on game play. There are types that block LOS, and reduce movement/increase defense however.
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So basically a flat texture underlay immediately below the hexgrid, which is trivial in implementation. Plus the ability to add special markers of some sort, similar to the role of planets/moons in G:SS.
Quote:
Originally Posted by jfleisher
Unit stats would be attack/defense, range, movement allowance. GEV's being a special case in that they move 2x per turn.
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Is that all? Seems like a small list for a tactical game.
Quote:
Originally Posted by jfleisher
SJG has 3d models of pretty much all of the units already, the question is how to obtain them.
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Understood.