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Old 11-15-2011, 11:28 AM   #5
vicky_molokh
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Default Re: Do people want a tactical map computerized game aid?

Quote:
Originally Posted by jfleisher View Post
Well, the hexagonal grid is optional, in my opinion. It would be nice if it could be turned on and off.
It already can. The number of hexes can also be altered to make a bigger or smaller playing field.

Quote:
Originally Posted by jfleisher View Post
Terrain is pretty flat and does not have a lot of impact on game play. There are types that block LOS, and reduce movement/increase defense however.
So basically a flat texture underlay immediately below the hexgrid, which is trivial in implementation. Plus the ability to add special markers of some sort, similar to the role of planets/moons in G:SS.
Quote:
Originally Posted by jfleisher View Post
Unit stats would be attack/defense, range, movement allowance. GEV's being a special case in that they move 2x per turn.
Is that all? Seems like a small list for a tactical game.

Quote:
Originally Posted by jfleisher View Post
SJG has 3d models of pretty much all of the units already, the question is how to obtain them.
Understood.
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