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Old 05-28-2017, 12:55 PM   #3
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: [Basic] Advantage of the Week (#43): Dominance, Infectious Attack, Slave Mentalit

Quote:
Originally Posted by Otaku View Post
Other Supplements


If you know of a Supplement that features one of today's traits, or something very closely related, feel free to either PM me or post about it in the thread, and I will add it here. Please remember the page references, but don't sweat stuff like CP cost or percentage, as I usually won't mention those.
GURPS Zombies extensively delves into Dominance and Infectious Attack, and provides an alternate feature, Infectious. It also looks at how you should price this kind of ability for a "Zombie servitor that makes more zombie servitors for its master" - rather than "serving itself, who serves its master" heirarchy. This is on page 56, and gets into the Pestilence perk and Afflictions.

It presents two new enhancements for Dominance: p.51

No Injury Required - The attacker doesn’t need to injure the victim at all, but merely has to touch, speak to, or otherwise interact with the subject, (who must then roll to resist). This entirely replaces the "roll 3d6 under damage" mechanic. For zombies this is intended as a sort of Zombie Miasma, but it's useful in other situations.

No Onset Time - Exactly what it says on the tin. Instant infection. Effectively a form of Cosmic that removes a standard restriction.

It presents 2 new limitations for Dominance: p.51
Fatal Beating - Obviously, you can't take this with No Injury Required. You must kill the victim, and the killing blow must be struck by your infectious unarmed attack. Otherwise it doesn't work.

Horde - Requires No Onset Time. You don't really Dominate your victims. Instead, they act as an Ally for the rest of that combat, and then wander off as independent NPCs. There's a strong implication that they don't harbor resentment for this (unless that conflicts with other mental disads, your actions, etc).

It presents three new enhancements for Infectious Attack. p62
Instant Karma - Like No Onset Time, but for Infectious Attack and with a catchier name. If they're inclined to be ******, well you've probably upgraded them, and they're RIGHT here RIGHT NOW, and ******.

Serial Curse - THERE CAN ONLY BE ONE... person with whatever curse you're carrying. When the new zombie comes into being (in 2d days, or faster with Instant Karma) you drop dead!

Survival of the Fittest - A variation on Serial Curse - Your victim gains a temporary Obsession with hunting you down and murdering you (temporary until either you die, or it dies). THERE CAN STILL ONLY BE ONE. It doesn't get any magical or mystical sense of your location, however - it has to find you the hard way.

It presents one new limitation for Infectious Attack. p62
Fatal Beating - As per Dominance.

It provides the new feature, Infectious. p67. If you don't create slaves for yourself or for your master, and you don't create rivals or enemies for yourself, AND your curse/disease/whatever doesn't cause significant penalties in combat time, it's a 0 point feature.
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