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Old 09-27-2017, 10:44 PM   #7
shadedmagus
 
Join Date: Aug 2016
Default Re: Holy Warrior's Heroic Might alternative

How about this for the whole ability then?

Heroic Feats - 9 points/level
Once per game session, lasts for 10 seconds, can buy level 2 in all three varieties.

Heroic Grace: Raises DX for skill rolls pertaining to combat and athletic abilities, e.g. climbing, balancing, etc. Does affect Basic Speed.
Heroic Grace 1 - effective DX+3, Basic Speed+0.25
Heroic Grace 2 - effective DX+7, Basic Speed+0.50

Heroic Might: Raises ST for added HP, melee damage and bonuses to feats of strength, e.g. lifting or moving heavy objects. (As listed and modified by OP).
Heroic Might 1 - effective ST+3, HP+3, thr+2, sw+(1d-1), -1 Encumbrance
Heroic Might 2 - effective ST+7, HP+7, thr+1d, sw+(1d+3), -2 Encumbrance

Heroic Vitality: Raises HT for added FP and resistance to malodorous conditions, e.g. moving through high or low ambient temperature areas or poison clouds, or resisting the contraction of really nasty diseases.
Heroic Vitality 1 - effective HT+3, FP+3
Heroic Vitality 2 - effective HT+7, FP+7

In the case of added HP or FP, check totals after the effects wear off.

EDIT: Thinking a precalculated Basic Lift might be useful for Heroic Might as well. How does +15 lbs for level 1 and +40 lbs for level 2 sound?

Last edited by shadedmagus; 09-27-2017 at 11:25 PM.
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