Quote:
Originally Posted by Jaware
How would one determine the limit for the parry? Would it be 1/2 skill, or would it be the DR of your weapon? I didn't think of it till just now.
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I'd do it the same way as a block, roll damage and assume it was all absorbed (but parrying a heavy attack could still potentially break your weapon, so watch out!). I could see an argument that a defensive imbuement parry should only use half the damage stopped, though, both for "realism" grounds, because parries are more about redirecting the force of a blow as opposed to blocks' simply stopping them outright, and for balance reasons, because if parries are just as good as blocks here, why would someone buy Shield skill instead of just pumping their best weapon skill up more?