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Old 05-18-2017, 06:26 PM   #6
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: I have a query about imbuements. Of the Defensive kind.

Quote:
Originally Posted by Kelly Pedersen View Post
Sorry, yes, you're correct. Once you've activated it once, you get the benefit for the rest of the turn. I was thinking you meant activating it once, and then getting the benefit for the rest of the combat or something.
Alright, that makes waaaay more sense. That pretty much makes that second half my question null and void.

Quote:
Originally Posted by Kelly Pedersen View Post
I'm not quite sure how you're figuring the math here? Every point of damage is converted into one point for the pool. You lose 1 point from the pool per second. Therefore, to keep even with the pool, you only need to stop 1 point of damage per second. As discussed above, you only need to roll Energizing Defense once per turn to keep it active, just like other Imbuement skills.

Or were you calculating the cost of recharging the FP that you spend every turn on Energizing Defense into the cost above? In that case, yes, you would need to absorb 4 points of damage per turn to keep the whole thing going, but I think that's not unreasonable. This is a rather potent ability, given that it lets you boost almost any attribute or trait. Resource management is the big balancing factor of all imbuements, so requiring you to absorb a number of damage every turn in order to keep it going indefinitely seems fair to me.
I was thinking aloud under the impression that one needed to trigger the ability every time you wanted to absorb an attack. So in order to absorbe at a net gain, one would need to take 4 points of damage a turn minimum, along with all of the skill rolls in order to just have that one point for it to bleed away.

Basically, I was trying to think of how much you would have to absorb just to break even, much less to gain something.

For example, I just took 15 points of damage, so I buy DR2. That gives me 5 turns before I need to worry about needing to absorbe any more.

In comparison to, I need to spend 1Fp every time something hits me that way I can absorbe the damage.and I have to hope that attack does at least 4 points of damage, else I'm just going to black out from exhaustion.




Though I did just have another question.

How would one determine the limit for the parry? Would it be 1/2 skill, or would it be the DR of your weapon? I didn't think of it till just now.
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