Quote:
Originally Posted by Jaware
All right. My question is about the energizing defense imbuement.
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I should be able to answer these. :)
Quote:
Originally Posted by Jaware
My first question, is at what point do you pay the FP cost for the ability? Do you pay it the first time you use it to absorb, or when you decide to use the stored points?
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You pay FP
every time you absorb damage, not just the first time. Using the points does
not cost FP.
Quote:
Originally Posted by Jaware
My second question. Can you use this on a weapon if you were to buy the skill as a melee weapon skill. And then use it of a parry, much the same as a shield? I think pyramid 3-36 Dungeon fantasy, page 24 says something about it on the bottom right.
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I assume you're referring to the line "Defensive Imbuements that apply to Active Defenses can be learned for melee skills, and used with a Parry." here? If yes, then, while I didn't include it in the original article, it's still a good idea, and I definitely endorse it as a rule. I'd treat using a Defensive Imbuement with a Parry the same as using it with a Block (that is, for effects that depend on damage, you'd roll the damage for an attack to see how much it
would have done, and use that).
Quote:
Originally Posted by Jaware
My third question. How does the buying abilities work? Say for instance you had the skill at lvl 20. And you absorbed 20 points form some form of damage. And you wanted to buy your ST up a level. You would roll at 18, and spend 10 pts. They fall off at a rate of a point a second. At what point do you lose the +1 ST? Is it after the full 10 points fade away, eg 10 seconds from activating it? Or is it when it ticks down from 10 to 9? Just under the 10 required?
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Ok, taking this in order. First, your roll to add the ST would be 16, not 18, since the modifier to add to attributes and secondary characteristics is at -4. Second, the point fall off - note that unused points disappear first. So if you had 20 points, spend 10 on +1 ST, you'd have a 10-second "buffer" before the points spent on ST started getting touched. And if you kept getting attacked and making your Energizing Defense rolls, you could keep topping that up, too. But, if you let all those buffer points run out, and the points started being drained from ST, the ST would be gone as soon as the first point went away. What I would do, however, to allow for a bit of leniency, is let you make a new Energizing Defense roll to reallocate the remaining points into a new trait that they could afford. So when you lost that first point that you put into ST, you could roll Energizing Defense to give yourself, say, three levels of Arm ST for just one arm, since that would cost 9 points, which is what you have left. The normal -6 to improve other traits would apply.