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Old 02-13-2019, 08:44 PM   #6
YankeeGamer
 
Join Date: Dec 2017
Default Re: Coventry--a campaign twist

Quote:
Originally Posted by Flyndaran View Post
I've often thought of a Jumper with cosmic allowing him to punch through such locked-in world lines.
Perhaps there could be unexpected synergy in one or more of the human prisoners and alien science/knowledge.
Stardrive plus captured conveyor plus gadgeteer --> FUN!

Quote:
Originally Posted by Apollonian View Post
I like this. The first contact would be an excellent GURPS adventure, actually - you could write it from the POV of the spacefarers, the Infinity staff in charge, and from prisoners looking to take advantage of the situation.
The "aliens" might be genuine aliens, human in rubber suit aliens, or even genuine humans thrown across time and space long ago, settling a distant world involuntarily. That negative space wedgie, caused by someone, somewhen experimenting with unobatanium/a god in a mood/whatever could even be why Coventry is so hard to reach. Will the space-twisting of hyperspace drives open Coventry to other means of access? Close it off completely?
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