Thread: Heretical RPM
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Old 09-20-2018, 08:41 PM   #11
Anaraxes
 
Join Date: Sep 2007
Default Re: Heretical RPM [RPM]

Quote:
Originally Posted by A Ladder View Post
I just don't see why you can't have flexible magic and be able to use it in GURPS's combat time scale.
As evileeyore said, the problem isn't that the magic is flexible, it's when it has an elaborate design system to actually stat out a new spell.

Sorcery means building an ability out of traits and modifers; slow. RPM has its own design system, picking paths, negotiating Greater vs. Lesser effects, choosing all the options. Faster than designing abilities, but not something you really want to do in the middle of combat. Faster yet would be Syntactic Magic (Noun/Verb). Is the desired effect "Create Fire" or "Move Air"? Then you're good, after a small delay to negotiate with the GM. (If you pre-build lots of abilities/spells so they're ready to go in combat, then you're back to "choosing from a menu".)
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