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Old 06-17-2019, 01:43 PM   #12
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Why adventuring parties?

Quote:
Originally Posted by Joe View Post
An army is good for holding a wide frontage, but perhaps you need to hit a very small frontage, very hard (this is true of many places where there are narrow choke points, tunnels, etc - thus many classic dungeons. E.g. if you can secure an area just by securing a particular door, then having a few really, really great troops is better than having many, many low quality ones. And if the whole environment is made up of choke point after choke point after choke point... well, maybe then what you really need is a few great heroes!)
The number seven is magnificent for this, though a dozen is perhaps dirty. On the upper end, 300 seems apt.
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