Quote:
Originally Posted by JimmyPlenty
You could flip a coin on the tie, then give the losing player the next tie automatically and just rotate from there.
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You
could, but this will be a change to the odds in situations where one side has an advantage giving them a
modifier to their initiative roll (e.g. Tactics or Strategist talents).
In situations where there are only two sides and neither side has an advantage and so the odds are 50/50, you could just roll one die to start with. 1-3 player A wins, 4-6 player B wins.
Quote:
Originally Posted by Steve Plambeck
The new rule in Legacy ITL now has ties in adjDX resolved by giving the win to the side that won initiative. Not sure if I love or hate that, but it will save time and wear on the dice. It does make initiative more important, especially in larger battles, because it could have a ripple effect on several of the subsequent turns to act in the same turn. That's the part I'm not sure I like.
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I'm sure I hate it, because it reduces uncertainty, I like rolling off when adjDX is equal, and most importantly, it produces a combat effect that can be fairly large, or nothing, depending on something unrelated (i.e. how many figures have identical adjDX).