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Old 08-22-2019, 09:19 AM   #234
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Join Date: Mar 2012
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Default Re: A Challenger Appears! Green versus Red

Originally Posted by Plane View Post
Even if a HT roll MoS mitigates that?
hmm. That's a good point. that might change things. Or it might not. Would it be too fiddly if it only counts if the AP is spent?

My charging AP for evade is due to it being a 'technique', mechanically I think it functions like a 'free action', much like with Roll With Blow, which also is not an 'attack' but which I justify charging AP due to it being a 'technique', which apparently always has a cost unless stated otherwise.
Oh, that's right, we house ruled in evade costing AP, mostly because it obviously involves a lot of tricky movement. I still think the evade cost can count as acceleration towards slowing down. Its all about shifting around and misdirecting your opponent.

I agree that perhaps a successful "obstruct" should count like a successful attack roll against the guy who attempted to evade.

To deal with the situation of "I want to avoid touching the guy I'm trying to run past", I think in that situation, if the evader does not want some kind of contact, then perhaps he should be able to roll a dodge against it, to pull back?

I have that kind of concern with parries too. You might be in a situation of "I want to punch this guy in the face, but if he puts his electrified-metal arm in the way of his face, I want to pull my punch back and avoid hitting that arm!"

Basically recognizing that the one you're trying to outmaneuver has guarded a specific zone and to stop the attack.

The best idea I have for that would be to treat it like a no-contact parry, but at -2 to skill (-1 to parry) for "doing two things at once" since you're attacking and then NCPing with the very same limb. A dodge could probably substitute as well.
That's a tricky situation, and one I've looked at a few times, mostly in the context of destructive parries. Here's the thread I made on it
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