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Old 06-06-2017, 02:05 AM   #18
mhd
 
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Default Re: Combining GURPS and Hackmaster combat system?

Quote:
Originally Posted by Exallted View Post
Deceptive attacks, defensive attacks, reverse grips, defensive grips, ripostes and counterattacks are things I have't read about, and couldn't find them in the basic set, have I missed them? Are they from supplements?

Edit: also stop-hits,
All from Martial Arts, except Deceptive Attack.

On second thought, all the counterattack options (stop-hit, riposte, counterattack) probably don't need to be changed, as the weapon speed (at least the HackMaster version) is mostly about recovery. So if you're ready to counterattack, that assumes that this recovery period has passed already. The attack itself only takes a single tick.

Also, when you've got a sub-second resolution, that looks like a good place to try to solve the "Evaluate is useless" problem.
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