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Old 07-19-2019, 10:26 AM   #28
Skarg
 
Join Date: May 2015
Default Re: New Pole Weapon Rules

I think xane has it right in that summary.

Though it would add a new method for getting around bonus polearm damage that's sort of interesting and makes some sense from a certain way of imagining things, I don't think that's the intent.

(But I may be biased, as I'm not a fan of the 3-hex straight line requirement for the attacker, either. Probably partly because we always played with the original rules that didn't have that and didn't find it a problem, and have played decades of GURPS since, my imagination of what polearm charge bonuses are about does not include running in a straight line to do more damage. To me, 1-hex polearm charge bonuses make sense because I think there should be a major advantage in having a long polearm as two figures move inside the polearm's reach, due to there being a long impaling weapon between them.)

Also because the 3-hex requirement is often easy to bypass if need be by backing up and going forward 3 in so many cases, which seems a little gamey to me.
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