How to implement Loyalty Missions in tabletop RPG?
Hello everyone!
So an idea I have absolutely loved in several computer RPGs are loyalty missions/companion side quests. You get to delve into the backstory of a friendly NPC and then learn about their personality some more and help them come to terms with... Whatever their problems are, and you get a nice in-game perk to represent their newfound focus/the growing bond between the two of you.
So I wanted to find a way to get that dynamic into tables I would GM for.
Imagining NPCs for me would be the easiest part. Now comes the hard part.
So, how do I make NPCs eligible for such quests and notify the players that they can undertake them? Also, how do I incite them to undertake such missions?
What types of perks are we looking at to make it worthwhile but not too overpowered?
I love GM'ing GURPS, but I'm open to more general ideas. :)
Thanks!
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