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Old 11-16-2017, 08:35 PM   #1
WaterAndWindSpirit
 
Join Date: Oct 2014
Default How to implement Loyalty Missions in tabletop RPG?

Hello everyone!

So an idea I have absolutely loved in several computer RPGs are loyalty missions/companion side quests. You get to delve into the backstory of a friendly NPC and then learn about their personality some more and help them come to terms with... Whatever their problems are, and you get a nice in-game perk to represent their newfound focus/the growing bond between the two of you.

So I wanted to find a way to get that dynamic into tables I would GM for.

Imagining NPCs for me would be the easiest part. Now comes the hard part.

So, how do I make NPCs eligible for such quests and notify the players that they can undertake them? Also, how do I incite them to undertake such missions?

What types of perks are we looking at to make it worthwhile but not too overpowered?

I love GM'ing GURPS, but I'm open to more general ideas. :)

Thanks!
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