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Old 09-14-2017, 12:01 PM   #8
Michael Thayne
 
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Join Date: May 2010
Default Re: [High-Tech] GURPS Industrial Economics (building on Low-Tech Companion 3)

Quote:
Originally Posted by ericthered View Post
This is true if you use existing job descriptions. If you build the jobs from scratch using the Typical Monthly Pay tables in Basic 517, productivity does go up with Tech level. You don't get the finely researched values, but I think High Tech won't have many of these jobs defined anyways.
That's not actually what I had in mind. Campaigns and Ultra-Tech assume that 30% of the cost of generic manufactured item comes from labor of assembling the parts, and this takes 1 hour per $100 of value. So the assembly line worker is $30/hour! Worse, it doesn't change with TL.
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