Quote:
Originally Posted by whswhs
The key to this is that I would not be running it as a World of Darkness campaign. There would be no Traditions, no Technocracy, and no Ascension War. I picked Sorcerer for it because I thought its low-key magic system was kind of interesting, and adaptable to a non-WoD setting. (I've done this sort of thing before; I used Amber Diceless to run a campaign set in E.R. Eddison's Renaissance high fantasy world Zimiamvia.)
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Ah. I took it in the context of discussing the possible outcomes of the Ascension war, as it usually is when such a scenario is mentioned next to Sorcerer.
Quote:
Originally Posted by whswhs
The one local player who's returned a questionnaire has said that the Mage campaign is his top choice, but he would really prefer to play in GURPS: Mage the Ascension. I don't quite get that; I really like the OWoD system a lot, and I was very happy with running my one Mage campaign in it.
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The Storyteller system has many issues that range from 'a matter of very polarized preference' all the way to 'game engine design positively messed up and not thought through'.