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Old 02-09-2019, 09:51 AM   #96
Phantasm
 
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Join Date: Jun 2006
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Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by naloth View Post
Not really related to your build, but I'm warming up to buying Flight/Running speed or whatever up to what you can handle with fine control then taking Warp for the between scenes move. Tack on a -20% for non-emergency use and -10% for crossing the distance since you can be intercepted or blocked by barriers. Leave it based on IQ (your ability to navigate in a reasonable time). You would still need Flight and Space Flight to reach those locations, but you wouldn't need excessive levels of Enhanced Move.
Altered Time Rate (Non-Combat Speed) is fairly expensive, but is how folks build speedsters who have a set speed during combat (say, only four AOA(Double)s per turn) and can still do hours of construction in seconds. I have to check Powers to see what Non-Combat Speed's percentage is. It's also useful for Flash vs Superman "who is faster?" races.
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