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Old 03-27-2020, 03:48 AM   #9
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Luck Variant: No Fumbles

Quote:
Originally Posted by aesir23 View Post
Another way of looking at this would be as a limitation on Luck.

Luck (Focused: Only for Critical Failures -?%)

If we decide that -75% is fair, then Ridiculous Luck (Only Critical Failures -75%) costs 15.

This still leaves the absurdly unlikely event of two critical failures in 10 minutes, but that might alleviate some people's concerns about RPM, where critical failures while gathering energy might happen back to back in this way.

Another thing to consider is that this Advantage already kind of exists in the form of Daredevil. Is the trade of your +1 on the roll worth the trade of not necessarily having to be doing something foolhardy and dangerous? Maybe.

The final thing I'd add is that this advantage should be mutually exclusive with Total Klutz for the obvious reason.
Considering that -30% is the value for "only in emergencies" and -60% is the value for "NOT in emergencies" (and a critical failure is quite likely to be an emergency), -75% is not even remotely fair.

Let's take a look at Accessibility:
The chart tops out at -40% for something that only comes up 1-6% of the time, which is most cases of critical failure (and that's even lower if you consider that you're usually not going to activate it except if your first roll was already a failure).
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