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Old 06-08-2019, 04:55 AM   #8
FeiLin
 
Join Date: Aug 2018
Default Re: 4th WWII Vehicle conversion

Great, thanks for all the input!!

For to hit, I'll use the rules for calculating SM from the SSR table, and base the location penalties on that (large or small turrets, caterpillar tracks, wings etc already exist).

Though I have a few other follow-ups:
  1. Weapon check: I did a check of main guns for Panzer IV and Sherman against the front and rear body DR for 3rd and 4th respectively, and that made me a bit perplexed. 4th HP is about a tenth, and DR is around 83%, while the damage seems to me higher. The “regular” dice for APEX are higher, there’s the pi++ which modifies damage after DR (I’m unsure if 3rd has that), and the follow-up is also higher and has the ex trait (again unsure about 3rd). All in all, with all these factors making it easier for a gun to reduce a tank to 0 HP, unless 3rd has a lot of rules in its Basic/HT, it seems tanks die much quicker in 4th. I must’ve missed something; do tanks bleed in 3rd?
  2. AA Weaponry: I was trying to find some of the AA weapons, such as the 88mm AA gun (KwK36/FlaK18/FlaK36); which 4th stats come closest to that? Also, I couldn’t find a 20mm AA autocannon (FlaK30/KwK30/FlaK38/KwK38); which are the most similar? With the question above I’m not sure if it’s relevant to just take them as is or if I should adjust them first. If I should just take them as is, how would I decide what's "appropriate" regarding pi/pi+/pi++ and other stats (aside from looking at similar calibers/makes and arbitrarily deciding)?
  3. RHA DR: Where in 4th does it say 70 DR/25 mm of RHA? Don’t doubt it, but couldn’t find it.
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