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Old 02-12-2017, 03:48 AM   #8
Crystalline_Entity
 
Join Date: Jul 2015
Location: England
Default Re: Moving items between worlds with different natural laws

Thanks everyone for your thoughts and advice.

I like the idea of having different superscience behave differently, that could stop proliferation of some of the more powerful ultra-tech whilst still allowing some. It would also make players cautious about taking things like ultra-tech explosives between worlds, if they didn't know what would happen!

Option 1 if the device is unused is probably a sensible default, with malloyd's analogy of drenching electronics a good guide - if you start trying to use a device on a world which it won't work, that's a good way to break it or worse (options 2-4, depending on the device)!
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