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Old 02-11-2017, 11:31 AM   #4
Daigoro
 
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Join Date: Dec 2006
Location: Meifumado
Default Re: Moving items between worlds with different natural laws

It could be any of the above, depending on the fluff. So you should probably choose one you like, then make the fluff fit that choice.

Unless you already have a whole lot of technobabble about how contragrav works in your timeline, in which case you'd choose an option based on the fluff.

Personally, I work out the technobabble first, as far as reasonable, so that any surprise questions about the tech can be answered consistently. What if a scientist in the non-superscience timeline tries to dismantle the device? What if a PC wants to salvage it for parts for something else? What if the superscience component could be replaced with something that's compatible from the new timeline? What if a gadgeteer makes a complete replica: would it work back in the superscience timeline? Does the character know beforehand it will blow up when turned on, so can it be used as a bomb or booby trap?
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