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Old 10-05-2014, 02:29 PM   #12
Peter V. Dell'Orto
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Default Re: GURPS Magic: Death Spells

Quote:
Originally Posted by Nereidalbel View Post
Magic does say that spells with die or level limits inherent to the spell use that limit or your Magery, whichever is higher. Thus, you would need Magery 9 to raise the limits on those die-based death spells.
Ahah, yeah. But that only affects Doomtouch. Lots and lots of those spells are 1-4d, and Magery 6 would then allow 6d. If you're going to throw Annihilation, experience tells me it's best to max it out anyway. 6d is a mere 18 points - well worth it to nearly insure it takes out or severely injures its target.
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