Quote:
Originally Posted by Tinman
As in I build a spell:
Inflict Pain: 23+SP
Control Transfiguration (5), Range 20yds (6), Affliction: Severe Pain (12), -2 to resist (?)
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Ghostdancer will likely answer as well, but.
You can't do this.
You need to hit a foe with full resistance on a weakening spell first, then they will resist further spells at the penalty.
Otherwise you are basically asking for 'how can i break the rule of 16 with rpm/incantation'.
Depending on your gm there may be ways to augment the likelyhood of the weakening spell taking effect (making it a side effect or follow up on a damaging spell to move it to an active defense instead of a resistance for example)