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Old 04-11-2017, 04:19 PM   #219
starslayer
 
Join Date: Dec 2006
Default Re: GURPS Dungeon Fantasy 19: Incantation Magic

Quote:
Originally Posted by Tinman View Post
As in I build a spell:
Inflict Pain: 23+SP
Control Transfiguration (5), Range 20yds (6), Affliction: Severe Pain (12), -2 to resist (?)
Ghostdancer will likely answer as well, but.

You can't do this.

You need to hit a foe with full resistance on a weakening spell first, then they will resist further spells at the penalty.

Otherwise you are basically asking for 'how can i break the rule of 16 with rpm/incantation'.

Depending on your gm there may be ways to augment the likelyhood of the weakening spell taking effect (making it a side effect or follow up on a damaging spell to move it to an active defense instead of a resistance for example)

Last edited by starslayer; 04-11-2017 at 04:26 PM.
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