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Old 06-19-2019, 11:27 AM   #38
Black Leviathan
 
Join Date: Sep 2018
Default Re: Why adventuring parties?

Quote:
Originally Posted by Anthony View Post
It is, but the OP was asking for justification beyond "that's what the genre says".
But there isn't justification beyond what the genre says in a world that is genre-governed. The realistic answer is that nobody would send military field troops to fight in a dungeon. In a world where there was pervasive issues with underground monsters to the point where every town with a functioning sewer deals with ongoing monster problems there would be an industry for dungeoneering specialists.. They wouldn't resemble the trope characters in DFRPG. They would have armor and weapons optimized for fighting in dark close spaces. Their spells would be specialized to lighting and fighting and disarming issues. And they'd be adept at constructing secure grating to keep monsters out. They'd be focused on discretely resolving the issue and following a maintenance schedule to keep the problem from getting out of hand.

Dungeon Fantasy, like D&D, is not a game for probing questions. It requires a certain amount of disregard for wondering why a preacher or a shao-lin monk or one of the world's greatest academic elites would be in a sewer fighting rat-creatures.
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