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Old 07-06-2013, 05:43 PM   #3
Varyon
 
Join Date: Jun 2013
Default Re: Enhancement: Symptoms, on (1 Injury Done)

Quote:
Originally Posted by Anthony View Post
I'd probably say "HP multiplier 1/N: multiply cost by N". That doesn't work for the 2/3 value, but I'm not a big fan of the 2/3 hp multiplier anyway.
I'd be more inclined to have it mesh with the speed/range table. 2/3 is the same as 1/1.5, so starting there as x1 we have...
1/5 x4
1/7 x5
1/10 x6
1/15 x7
1/20 x8

... and so forth.

Of course, this doesn't really answer the question of what a fair cost for "on any injury" would be. x8 should more than cover any normal human (x7 would cover nearly any normal human), but when you may be facing any number of things with any amount of HP, it's hard to put a fair cost to it. This may be the same as trying to get "infinite" DR and the like - determine the HP of the highest-HP enemy you are likely to face, and buy that amount.
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