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Old 09-04-2019, 05:08 PM   #23
Skarg
 
Join Date: May 2015
Default Re: Outdoor adventure cards?

Quote:
Originally Posted by Chris Rice View Post
Split the Deck into two or more piles depending on the desired frequency/likelihood. Then roll a dice:

2 piles: 1-4 likely pile. 5-6 less likely pile.
3 piles: 1-3 likely pile, 3-5 less likely pile, 6 unlikely pile.

Something like that.
This seems like the most practical way to do it, unless you can print as many cards as you want to match the odds you want.

I'm not about to try to use cards to replace encounter type tables (which are much more compact and transparent, and I'm not great at shuffling).

However, the type of combination table/cards Chris mentions is like many detailed encounter tables I made starting with TFT circa 1983. That is, they used something like a 4d6 table, and then each line often had sub-chances that were often linear. That way I could have common types of encounter in the middle range, rare things on the ends, and the rarest things be near the ends and also be only one of the things that can happen for that roll. That would be very similar to having a weighted table map to different card mixes as Chris suggests.
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