Re: Ogre Designer's Edition Official Errata and FAQ (Draft of 14 June)
Another update:
11.04.3 Ramming buildings (p. 22) Should say “A Heavy Tank or Superheavy may ram once per turn. A Heavy Tank undergoes a 2-1 attack when it rams. A Superheavy undergoes a 1-1 attack, and also loses treads as an Ogre Mark I if optional rule 13.07 is in use. GEVs and GEV-PCs can only damage . . . ”
Compare these four cases in the current rules:
1. Heavy Tank
Does 1d6 damage to building
Suffers 1-2 attack (1-in-6 chance of D, 1-in-6 chance of X)
Damage is equivalent of a 1.5 Attack Strength attack on the Heavy
2. Superheavy Tank
Does 2d6 damage to building
Suffers 1-2 attack (1-in-6 chance of D, 1-in-6 chance of X)
Damage is equivalent of a 2.5 Attack Strength attack on the SHVY
3. Superheavy Tank using 13.07
Does 2d6 damage to building
Loses 5 treads
Damage is equivalent of three 5 Attack Strength attacks on the SHVY
4. Ogre Mark I
Does 2d6 damage to building
Loses 5 treads
Damage is equivalent of three 5 Attack Strength attacks on the Ogre
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The Heavy/Superheavy in #1 and #2 get off very lightly compared to #3 and #4.
While a case can be made that the Heavy doesn't ram as hard and so does less damage to itself, the firepower-suffered-to-damage-done ratio is significantly less than in cases #3 and #4.
The most anomalous case is #3 - it somehow manages to take too much damage (compared to case #2) and too little damage (compared to case #4, considering that SHVYs normally suffer a 1-1 when they try to be like a Mark I, 6.07.1) at the same time.
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