View Single Post
Old 07-20-2016, 05:51 AM   #9
RogerBW
 
RogerBW's Avatar
 
Join Date: Sep 2008
Location: near London, UK
Default Re: experience with rules-light/rules-free rpgs?

Quote:
Originally Posted by trooper6 View Post
That is not my experience at all. Not all rules light games are narrative games (and not all narrative games are rules light)
Even "rules light" can be confusing. I know people who refer to FATE that way, because it doesn't have a big list of skills and powers… but the FATE Core book is still 90 pages, over 70 of which you pretty much have to read and more-or-less internalise to run the system effectively.

One of the lesser-lauded aspects of GURPS is its modularity - not just alternative rules to wjat's in the Basic Set, but the way that I can drop whole sections without breaking the game. (Contrast Pathfinder, where for example it's assumed that a party of level X will have Y amount of magic items. Or FATE, where if you pull out one stick it feels as though the whole thing is tottering.)
RogerBW is online now   Reply With Quote