Quote:
Originally Posted by patchwork
A rules-light game cannot be carved up into tiny pieces of private property and still work. In my experience.
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That is not my experience at all. Not all rules light games are narrative games (and not all narrative games are rules light). And I have certainly run rules light games with the traditional GM:World::Player:Charater boundaries. And things don't get bogged down or dysfunctional at all. Because I play with good players. And honestly, a person can play GURPS in a rules light way...though I don't tend to.
WARP is not Fiasco. But they are both rules light.
I play heavy and light in different situations. I like light for shorter experiences, heavy for longer experiences. If the game I'm running will last fewer than 6 sessions and will not continue past that, then I prefer rules light. If I plan on running the campaign for six sessions and longer then I go for a heavier rules system. But this has nothing to do with players taking meta narrative control. I can have heavy games where they have meta narrative control, I can have light games where they don't.