09-21-2020, 12:26 PM
|
#10
|
|
Re: how to make Sorcery Maledictions operate like Regular Spells
So, to clarify on my original reply:
- I'd be inclined to simply allow targeting a specific hex you can't see with the hope that there's a valid target there, at the -5 penalty for Regular spells. No further modifiers to the base ability needed.
- If that was unacceptable, I'd say to treat it as a weird variation on Overhead, +30%, in that it lets you bypass barriers. On one hand, unlike Overhead, a ceiling won't protect the target; on the other hand, you've got a -5 to hit them. It (very roughly) balances, probably.
- I probably wouldn't just allow blind-targeting by name, e.g. 'Bob, wherever he is' by default, but that does feel like something you could justify with Cosmic, +50%.
- I wouldn't charge +80% for both, I'd include the blind hex-targeting option as well as the blind person-targeting option together in the single Cosmic, +50%.
|
|
|