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Old 09-08-2020, 11:47 AM   #9
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: An Alternative to Tech Level: Milleu

Quote:
Originally Posted by Polydamas View Post
They also confuse it for a serious model of technology in societies, when its really a rough-and-ready answer to "what stuff can we buy?" Somehow, many players are not understanding it the way Kromm understands it, and if people are misunderstanding you it can be wise to change language.
I think this is a symptom of a larger problem with GURPS, in that a lot of people try to use it as a reality-modeling machine rather than a set of tools for GMs to run a fun and detailed game. That is, I don't think the problem lies in GURPS at all or even in its presentation; I think some people just want to force it to be something it wasn't designed to be.

The roles of Technology Level are to help decide on available equipment, set cash levels, and provide penalties for using more or less advanced skills. It is a guide for the game master, nothing more. Its job is not to predict forthcoming technologies or mathematically model technological advancement, real or fictional.
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