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Old 08-27-2020, 06:45 AM   #5
naloth
 
Join Date: Sep 2004
Default Re: Battle Aura/Emanation [Martial Arts/Powers]

Quote:
Originally Posted by AlexanderHowl View Post
In many genres, exceptionally powerful characters produce auras or emanations that impact the local environment during combat. I was curious how you would represent such emanations? Here is one of my ideas:

Battle Aura: Crushing Attack 1d/level (Aura, +80%; Double Knockback, +20%; No Blunt Trauma, -20%; No Wounding, -50%; Melee, C, -30%; Reflexive, +40%) [7/level]. Notes: The basic battle aura of a powered fighter.
This looks either too weak to be effective or destructive in a pointless way. It would generally push opponents to fight at at a range too, which isn't usually what a powerful fighter wants.

I'd say this is more like a poltergeist effect than a knock back aura. I'd suggest using TK instead of Innate Attack.
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