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Originally Posted by Dave Crowell
I suppose one of the first questions to answer is "What sort of a game is TFT primarily? It is a board game of individual combat (both melee and wizard combats), it is also a rules light role playing game.
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There's no "also" to it. It's two different games that happen to share a system. The board game of individual arena combat is different from the roleplaying game. To some extent, even a series of one-shot arena combats is different from an arena combat campaign game.
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Would it be best served by writing extended and more detailed rules for combat and all the various environments, weapons, and special cases combat can bring? Should it instead focus on all the out of combat stuff, skills, jobs, interpersonal relations, exploration, realm building and management, etc?
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The roleplaying game needs all of that stuff, while the arena combat game doesn't. Neither of these is the "true" TFT...