Re: [Basic] Skill of the week: Stealth
This is used a lot in my games, I do not recall any character ever who did not have at least minimal competence(1-2 points or insanely high IQ for default).
In the current fantasy campaign:
In a typical adventure of 7-14 of 8-10 hour sessions we see about 5-10 situations of stealth use with a total of maybe 20-30 total stealth rolls for each character. So it is used a lot and the character do reflect that.
Characters:
The sneak type character has stealth at only 30 (DX+12) from her Thief! skill due to a -3 from an artifact she wears... But can give up to -24 penalties to observers from spells and abilities.
The group wizard has attribute substitution so uses IQ for it 29 (IQ+6) with just 2 points in the skill, racial talent and super magic item. In addition access to invisibility spells helps often.
The group main tank has stealth 31 (DX+12) when not in tank mode(elf form) 10(DX-3) in tank mode(fire giant form).
The secondary tank/utility caster character has stealth 28(DX +13) and can give opponents up to -16 extra to be detected from spells and abilities.
The group gunslinger has only stealth 22(DX+3) and tends to try to stay bit behind others, though he can get +10 to stealth if he moves extremely slowly(<= 1/5 normal walking speed).
The gunslinger is the currently the generally limiting factor on group stealth though occasionally the main tank tries to do stealth in fire giant form... SM +2, 500lb plate armor and a two handed sword of flame is not the best possible combination for that...
|